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CS2 KDA Calculator

3.67
KDA · CS2
PRO
Top 5% of players
K/R
0.70
D/R
0.30
Kills
14
Assists
8
Kills (K)
Deaths (D)
Assists (A)
Rounds
Tier guide
GOD4.0+Top 1%
PRO3.0–3.99Top 5%
ELITE2.0–2.99Top 15%
SOLID1.2–1.99Top 35%
GRINDBelow 1.2Keep grinding
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KDA in CS2: Why 1.0 is the Baseline

CS2 is the most unforgiving of the big shooters: no revives, long round timers, and an economy that punishes deaths. The community average K/D hovers at 1.0, so a sustained 1.2–1.4 already signals you're carrying your lobbies. HLTV rating — the pro-scene standard — weighs kills per round (KPR ~0.70 is strong) and deaths per round (DPR under 0.60 is disciplined). Use the rounds field in this calculator to get your KPR and DPR alongside the ratio.

From Mumbai Servers to Premier Rating

Valve added Mumbai servers for the Indian scene, so ping is no longer the excuse it was pre-2023. In Premier, an 8,000–12,000 CS Rating roughly corresponds to a 1.1–1.3 K/D against equal opposition; 15,000+ players usually frag at 1.4+. Entry fraggers should accept a lower ratio — trade value and opening-duel win rate matter more than raw KDA for that role.

The KDA Formula

KDA = (Kills + Assists) ÷ Deaths — with 0 deaths counted as 1. Use the calculator above to get your exact ratio, kills-per-round and a shareable result card for CS2.

Frequently Asked Questions

What is a good K/D in CS2?

1.0 is average. Sustained 1.2–1.4 is strong for matchmaking, and 1.5+ against equal-skill lobbies is exceptional. Pros in tier-1 CS average around 1.05–1.25 because opposition is elite.

What is a good KPR and DPR in CS2?

Kills per round of 0.70+ is strong (pro average ~0.68), and deaths per round under 0.60 shows good discipline. This calculator computes both from your kills, deaths and rounds.

Do assists matter in CS2?

Yes — an assist in CS2 means you dealt 41+ damage to a killed enemy or flashed them. Support players on utility-heavy maps like Mirage can add 4–6 assists a half, which KDA captures but K/D ignores.

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